Little League 2010 Review

Posted by Yudik On Thursday, July 29, 2010 0 comments


Little League World Series Baseball 2010 is not going to make it to Williamsport, Pennsylvania. The official video game of the summer tournament that annually features the best Little League ballclubs from across the globe isn't world class by any stretch of the imagination, committing more errors than the Bad News Bears did before they picked up Kelly Leak. While the game has a likable enough personality, courtesy of anime-style ballplayers and a love of baseball right up there with Field of Dreams, many mistakes are made in core areas of the design, like pitching mechanics and the fielding camera. As a result, this shiny-happy ode to kids playing baseball can be more than a touch aggravating.

What first strikes you about Little League World Series 2010 is its unique presentation. Japanese developer NOW Production has given the game an anime style, complete with spiky-haired players with saucer eyes so big and glassy that they wouldn't look out of place on a teddy bear. It's a bit off-putting at first, especially if you're coming into the game expecting more of a serious arcade baseball simulation, given that the subject

Toy Story 3 Review

Posted by Yudik On Thursday, July 22, 2010 0 comments


Pixar's films touch on themes so universal and immediate that it is possible for both adults and children to be sucked into their imaginative worlds. Unfortunately, most of the games based on these popular properties have been unable to replicate this appeal, veering too far to the simple side of things to give veteran players a worthwhile experience. Toy Story 3 does little to buck this trend, but it does a fine job of providing an entertaining and varied experience for younger players eager to spend more time with their favorite characters. The vast array of different activities ensures there is always something new to conquer, and the wealth of missions keeps the good times flowing for many hours. The troublesome controls during certain segments get in the way of the carefree fun, but the colorful visuals and bountiful rewards make this an easy game to stick with.

Toy Story 3 doesn't rigidly follow the narrative of the movie. Rather, the story portion is a virtual tour of many of the set pieces found in the upcoming movie and the overarching fiction. There is still a story tying all of these events together, but it mostly exists to provide the occasional chuckle. While that may be disappointing for anyone eager to play through the silver-screen adventure, what this approach offers is a varied experience that deftly introduces new gameplay mechanics in every stage. The core of Toy Story 3 is platforming, but there is a lot more to do than just run and jump. Buzz Lightyear leaps between crumbling asteroids in outer space while shooting down robots with his laser; Woody chases down a train while riding his trusty steed, Bullseye; and Jessie helps free Hamm from a garbage conveyor belt. Not all of the levels are quite so fun, though. A nighttime escape from a daycare center focuses on stealthily slinking past a roving patrol of light-bearing toys, but being spotted and having to restart because the controls and camera wouldn't cooperate is aggravating. However, even with the occasional stumble, the variety keeps things fresh throughout.

NCAA Football 11 Review

Posted by Yudik On Tuesday, July 20, 2010 0 comments


NCAA Football 10 made some significant strides last year by introducing some entertaining new modes and reworking old ones to flesh out the entire college football experience. This year, EA Sports took a different approach with NCAA Football 11 by focusing more on beefing up on-field action than on making major in-game upgrades to supplementary modes like Road to Glory. But, that's not to say these preexisting modes--those transferred from last year to this year--are completely neglected. There are some small changes to be found, some of which don't amount to much more than window dressing while others succeed in making their associated modes more engaging.

n either case, it's disappointing to start up a mode in NCAA Football 11 and find that little has changed, and there's no greater offender than the Road to Glory mode. This is the mode where you can create your own player and watch him grow from a high school standout to a college superstar. It's still hosted by ESPN's Erin Andrews, and colleague Kirk Herbstreit still chimes in to break down your performance, but aside from game specific highlights that play during his postgame recaps, there isn't anything specific to this mode that you haven't already seen if you played NCAA Football 10. Even Andrews' appearance is simply a replay of what she did for the previous game. Still, there's something undeniably addictive about taking a no-name player and turning him into a star athlete, but like last year, you still have to be mindful of the pitfalls of selecting certain positions on offense. For example, quarterbacks can always call an audible to get out of predetermined plays, but running backs and receivers are still at the mercy of an AI-controlled coach that wants to win and doesn't care about your individual performance.

International Cricket 2010 Review

Posted by Yudik On Sunday, July 18, 2010 0 comments


There are few sports that polarise opinion in quite the manner cricket does, and it is likely to be the same for International Cricket 2010. It provides a faithful and nuanced translation of the game to consoles, with satisfaction to be found picking the perfect spot to cream a ball for six or frustrating batsmen into rash shots. However, it's unlikely to win over any but the most ardent cricket fans thanks to its poor visuals, lacklustre sound, frequent bugs, and incomplete squad lists.

IC2010 gives you the opportunity to take control of an international cricket team of your choice and take on the rest of the world in any form of the game you like. As with last year's Ashes effort, only the England and Australia teams are licensed, which means that players from other nations are represented by approximate names. Cricket fans will be able to identify most of them readily enough, and their stats are appropriate. Licensed or not, anyone dashing enough to sport a real-life beard is relatively hard to recognise as the best IC2010 can manage is a smattering of stubble.

LEGO Harry Potter: Years 1-4 Review

Posted by Yudik On Friday, July 16, 2010 0 comments


If you're familiar with developer Traveller's Tales' previous Lego games, you might think you know what Lego Harry Potter: Years 1-4 is like even before you've played it--and you'd be partially right. In this game, just as in Lego Star Wars and its ilk, you (perhaps along with a friend on the same console) experience a witty and wordless rendition of a famed tale, with your favorite characters replaced by blocky Lego re-creations. Yet central elements of the previous games, such as simplistic combat and floaty platforming, have been given a secondary role in Harry's story. Now, the focus is squarely on collecting all those countless Lego bits that go flying everywhere with almost every spell you cast. You're constantly showered with currency as you solve light puzzles and manipulate practically every object you see with your versatile wand. You still need to contend with a few of the series' lingering issues (unhelpful AI, slippery platforms) and a couple of minor new ones (iffy targeting, random bugs). But the scattered flaws aren't likely to dampen the joy of playing Lego Harry Potter, particularly if you're a fan of the source material.

ModNation Racers Review

Posted by Yudik On Wednesday, July 14, 2010 0 comments


brought the "Play, Create, Share" ethos to the PlayStation 3, and ModNation Racers applies the same concept to the kart racer. The result is a game that offers you all the tools you need to create your own karts, tracks, and racers and then easily share your creations online with the community. These features are excellent--both simple enough for beginners and powerful enough for creative types to match anything from the developer. The fiercely competitive AI makes the single player career more challenging than it needs to be, and long load times are a bind across all game modes. However, played with friends locally or online, ModNation Racers is a fun, rewarding and novel addition to the genre.

Once you've played the first tutorial race, you're dropped into ModNation Racers' central hub, which connects all of the play, create, and share elements of the game. You can select game modes either by browsing the menu system or by physically driving your kart to the corresponding area of the hub. If you're online, the world is populated by other racers whom you can communicate with, share content with, or challenge to a race. The hub also highlights some of the highest rated content from users around the world, with statues of user-created characters, such as Mario, Ryu, and Spider-Man, and karts that have been made to look like locomotives, aeroplanes, or even the A-Team van. There's a clear emphasis on sharing at all times--you can drive up to anything you see and press the square button to browse, rate, and download items. It’s a brilliantly implemented system, with seamless online integration providing a stream of new content.

Street Fighter IV Review

Posted by Yudik On Tuesday, July 13, 2010 0 comments


It's obvious that each iteration of the long-running Street Fighter series has been carefully tuned and tweaked to the finest degree, and nowhere is this more apparent than in Street Fighter IV. The lessons learned in the franchise's 20-plus years have been used to prune back the core fighting experience to create something truly special. Street Fighter IV isn't a success simply because it's one of the most technically complex 2D fighters ever made, it's a success because it's also wrapped inside a layer of absolute accessibility. Never has the old "A minute to learn, a lifetime to master" adage been truer than it is here.

Pure Futbol Review

Posted by Yudik On Monday, July 12, 2010 0 comments


UK REVIEW--While FIFA and Pro Evolution Soccer have the simulation football market pretty much sewn up, the retirement of the FIFA Street series has left space for a new challenger in the arcade end of the genre. Sadly, Pure Football (or Pure Futbol, as it's known in North America) isn't up to the challenge of filling that gap. The game may be accessible and fun in short bursts, but it soon becomes frustrating and repetitive, with little in the way of depth. Though there is an online mode and a well-structured Campaign mode, the lack of Tournament or Cup mode affect the game's longevity, particularly for offline players.

Tekken 6 Review

Posted by Yudik On Sunday, July 11, 2010 0 comments

Despite the dozens (and sometimes hundreds) of moves available per pugilist, intricate juggle combos, complex counters, and esoteric gameplay quirks that have evolved through five prequels, Tekken 6 is an altogether welcoming fighting game. For veterans, the game offers the most comprehensive roster in the history of the series, a new way to extend damaging combos, and enough change to--whilst not exactly feeling brand new--make it feel exciting to play Tekken again. For newcomers, the game's comprehensive training modes and expansive single-player beat-'em-up campaign serve as an enticing gateway into the world of the King of Iron Fist Tournament. For everyone else, Tekken 6 features the same outstanding qualities that have made the series a fighting favorite on consoles: deep yet accessible mechanics, as well as excellent extra features not seen in arcades. Whether you're a complete stranger to the series, an occasional masher, or someone who can pull off 10-hit combos without dislocating a finger, the superb Tekken 6 has plenty to offer you.

Dragon Ball: Raging Blast Review

Posted by Yudik On Friday, July 9, 2010 1 comments


Dragon Ball: Raging Blast is the latest in a long, long series of games that try to take the superpowered fighting action of the popular anime series and adapt it into a compelling fighting game. The results here prove to be mixed. The visuals ably reproduce the lightning-quick speed and tremendous power that make the battles in Dragon Ball exciting. However, the fighting system lacks the depth and nuance to actually capture that excitement, making Raging Blast a game that Dragon Ball fans may enjoy for its breadth of content but one that has little to offer the uninitiated.


It has been an eventful year for Tiger Woods, but while his personal life and his golf game have suffered, the good news is that his video game has not. Tiger Woods PGA Tour 11 introduces a number of new features to the long-running golf series that not only make it more realistic, but also add some much-needed challenge to the proceedings. You can still set the game up in such a way that birdies and eagles are easy to attain, but if you prefer a realistic challenge, you'll find that new features such as the focus system, the variable wind, and the optional true-aim control setup more than have you covered. Not all of the changes and additions to this year's game are as significant, but the vast majority of them are welcome, and given that Tiger Woods PGA Tour 10 was so great, it's impressive that this year's game is easy to recommend as an upgrade.


We’ve known about if for long enough. We’ve heard about all sorts of cool additions and Hollywood-type enhancements. So we really shouldn’t wait any longer; here’s an in-depth look at Treyarch’s Call of Duty: Black Ops, complete with all the footage and media available at this time. The screenshots are certainly tasty and the interview vids are pretty informative, but beyond all that is the gameplay info that ought to turn a few heads. Perhaps the eras on display in this hotly anticipated shooter adventure will prove to be most intriguing: Treyarch won’t divulge exact details on this subject, but it appears as if many of the battles will revolve around the Vietnam and Cold War conflicts. Obviously, this may require something in the way of time travel (which would be admittedly bizarre) but either way, we really like the idea of a continually changing environment. This adds great diversity and variety to the atmosphere, and also means we’ll get to experiment with different weapons and gadgets.

Naughty Bear Review

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Naughty Bear is an action game with one joke, and it's in the title. You play as Naughty Bear himself, who flips out after not being invited to a birthday party. The proportionate response for the fuzzy psycho is, naturally, to terrorise, maim, and murder the other bears living on Perfection Island. Although the sight of one teddy bear bludgeoning another to death is as arresting as developer Artificial Mind and Movement presumably intended, the bear-on-bear extreme violence is the game's only real hook, and it's stretched thin over the course of a full-sized game. Couple that with some shaky basic mechanics, and Naughty Bear becomes a hard sell.

Crysis 2

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While many console gamers may not be familiar with Crysis, you can be assured that the original created several very large waves in the PC realm. And the good news is that while it’s likely the PC version of the sequel will be slightly superior to the PlayStation 3 and Xbox 360 versions, the latter versions really are looking amazing. Crytek has been good enough to show off some early gameplay and sources like GameSpot have already laid eyes on those brilliant visuals. Furthermore, it’d be wrong to assume this is “just another FPS,” or that it’s a “rehash” of the original title. Based on all the details and information we’ve acquired over the past few weeks, it seems as if Crytek (including the ex-Free Radical team) has worked hard to provide the player with a very fresh and engaging experience. It should be fresh even for those who played the original Crysis, too, so we’re all sorts of excited. So now it’s time to take a look at what is guaranteed to be one of the most anticipated shooter arrivals of 2010.

Moto Gp '10 Review

Posted by Yudik On Thursday, July 8, 2010 0 comments


The vast majority of individuals would not be able to handle a motorcycle at insane speeds, which is why a true MotoGP simulator would be nigh-on impossible unless you really decide to dedicate yourself to the experience. In the past, these games have sort of combined simulated elements with arcade-style accessibility; the most recent, by newcomer Monumental Games, goes for even more accessibility. Even so, this leaves us with a strange blend that feels uneven rather than satisfying, and the technical aspects are barely average. The problem lies in the presentation and difficulty, which is either good or terribly lacking, depending on the race and situation. After playing for a few hours, you’ll realize that you bounce back and forth between frustration and elation and unfortunately, for me, the former began to outweigh the latter. I accept the fact that the science of moto-racing is a complicated one, but the fun factor just doesn’t seem high enough to warrant a full $60 purchase. The graphics are a bit of letdown, even though the designers made a decent effort to enhance the backdrops and surroundings of racetracks. That added some vibrancy and detail to a game that desperately needed more of both, and the character and bike design is unremarkable. The effects aren’t anything to write home about, either, as one would’ve expected more in the way of dirt and sand sprays, and I’ve been wondering when developers would implement bike break-up visuals. When a bike smacks a barrier or there’s a collision on the course, those things typically lose some parts. Furthermore, the frame rate really tends to stutter a bit when going super-fast on the straightaways, and for some reason, the graphics always appeared darker than anticipated. Overall, the visuals are a lot like the gameplay: uneven with glimpses of goodness but suffering from overriding mediocrity.


So there I am about to leave the EA event that I had attended with my girlfriend (and note taker), when I remembered that I didn't check out the sports games, more specifically, FIFA '10. Last year's FIFA game was absolutely spectacular and I loved every minute of it. So to see that EA's gone and enhanced this much was truly a shock to me, and I had an absolute blast playing a match against the game's producer.

This was a match that had gone into two extras and finally ended with a shootout that I, narrowly, won. I had scored two goals in the first half of the game, but they were both answered in the second half. Worst of all, the goal that tied the game was done on the 90th minute. Needless to say, it was a riveting match, as we were quite evenly matched. But it was during this session that I was able to pick up on a number of changes and enhancements made to the gameplay, changes I found crucial.irst off, the game now performs automated player switching to the nearest ball carrier a lot more accurately than before. Where as sometimes in past FIFA games you'd be switched to a player behind the ball carrier, FIFA 10 now chooses wiser and more logically. Next, I noticed that the A.I. is more aggressive at intercepting passes that roll by right next to them. Again, where as in past FIFA games this was not the case, the A.I. frequently watched a ball roll right by, this time around that's been fixed. So now you've got A.I. controlled players that behave a lot more realistically - no more careless cocking about.