James Bond 007: Blood Stone Review

Posted by Yudik On Thursday, November 11, 2010 0 comments


Like a great Bond movie, James Bond 007: Blood Stone jumps headfirst into a spectacular action scene before the opening credits even roll. Going from silently dropping enemies on a ritzy yacht right into a pair of harrowing chase scenes--first by boat on the Mediterranean and then by car on the streets of Athens--this third-person action game from Bizarre Creations makes a thoroughly memorable first impression. What follows is a game that takes its sweet time stepping outside the shadow of this explosive prologue, as a number of early levels fall prey to flat pacing and drab, predictable level design. Such woes don't last forever, though, because the invigorating energy of that opening scene returns full force in the latter half of the adventure. The result is an uneven yet worthwhile James Bond experience, aided in no small part by stellar production values that make it easy to forget that this Bond story isn't tied to a new movie.

For the most part, the variety established by the globe-trotting plot is echoed in the game's action. Blood Stone is very much a hybrid of genres, a game that tries its hand at a lot of things and succeeds at most of them.
To run the full list, Blood Stone is simultaneously a third-person shooter with a heavy reliance on cover; a stealth game that values melee takedowns over firefights; a racer replete with frantic chase scenes and explosive tracks; and a gadget-driven espionage simulator. The gadgets are the only major weak link. Pulling open your impossibly powerful smartphone allows you to scan and manipulate your surroundings, performing tasks such as cloning hard drives and cracking security points with little more than the press of a button. Ultimately harmless in their simplicity, these moments of espionage don't detract from the gameplay so much as they pad it with repetitive filler--every scan feels the same, and there's generally little context for why something needs hacking.

One of the reasons the chase scenes are so much fun is that the detailed environments and visual effects really put you in the moment, which is something of a theme for the game as a whole. When Blood Stone isn't keeping you locked up indoors, it's an aesthetically pleasing game. Whether it's the nighttime fireworks above the Monaco skyline or the sunlight dancing off your car's chrome fender as you speed through Istanbul, objects and environments tend to be rich and varied. Your movement animations when you're running around a level can be awkward from time to time, but on the whole, Blood Stone has clearly benefited from a high attention to detail in its visual design. Likewise, the soundtrack does a great job of establishing varied emotions. The music is unmistakably James Bond, with all the extravagant horns and crashing drums you'd expect from a story focused on the beloved English superspy. It's a soundtrack that underscores the tension of big chase scenes and establishes a more subdued feel during mid-mission cutscenes.

A no-frills multiplayer component is included in Blood Stone, but it's a vanilla third-person shooter experience right on down to teams of red versus blue. Modes include team deathmatch and a couple of objective-based contests, but no matter the mode, the combat is much slower and plodding than the fast-paced levels that make up the best parts of the single-player story. Consequently, the online features don't add a whole lot more value to the relatively short (five or six hour) single-player campaign. It's an online feature set that winds up reinforcing the lingering idea that Blood Stone could have been something quite special if it offered a more consistently exciting experience across the board, but the end result is a game that feels held back by a nervous reluctance toward going all in. But when it hits those high notes--which it does more often than not--Blood Stone is a quality action game. From exciting driving to fast-paced and stylish combat, Blood Stone is an enjoyable foray into the world of James Bond in spite of its flaws.

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