Monopoly Streets Review

Posted by Yudik On Tuesday, November 23, 2010 0 comments

For the greater part of a century, Monopoly has done just fine for itself as a game of abstractions, skillfully avoiding any questions of how a thimble and a howitzer can lead to rubbing shoulders with John D. Rockefeller and Andrew Carnegie. Even its Atlantic City locales have long eluded easy recognition in its native country, and key names like Pacific Avenue and Ventnor Avenue regularly conjure images of yellow-and-green cards instead of key streets on New Jersey's Absecon Island. Monopoly Streets boldly backs away from this abstract tradition, allowing up to four contemporary players to see their properties develop in real time on a real city block. It's a logical and welcome step for today's consoles and a somewhat successful one, minus a few unfortunate flaws that spring from pacing, characterization, and a lack of choices among city-based boards.

For the few uninitiated, Monopoly challenges players to build monopolies by acquiring up to three properties of the same color, whether by lucky dice rolls or trades with fellow players. Once you've acquired every property of a certain color, you're free to improve the sites with houses and eventually hotels, forcing players who land on the spots to pay you rent. Eventually, your rent payments climb too high for other players to pay, which forces them into bankruptcy and hopefully leaves you the sole owner of the entire board.


Monopoly Streets takes this winning concept and places the familiar board spots on a gigantic block in Monopoly City, which features three-dimensional structures replacing the simple virtual boards of previous outings. None of the models are particularly memorable and all three consoles are harried by rough graphical edges in a few minor spots, but there are small surprises. For example, you encounter Monopoly's familiar austere railroads brought to life as elevated train stations, Free Parking as a multilevel parking garage (bearing an amusing resemblance to New York's Guggenheim Museum), and the dreary and decaying lots that signify mortgaged properties. Elsewhere, however, the concept fails to follow its own lead. Random non-player characters shamble through the streets, but they never acknowledge you or gawk at your property. New buildings lack any kind of staff, such as doormen at Park Place who could have taken your rent and turned up their noses. Thus, the charm is sporadic at best, and key structures, such as the prosaic income tax building, scream with untapped comedic

Of course, the concept's main attraction is the opportunity to see your properties develop. Upon purchase, each property features a quaintly decorated garden until you can afford to buy houses and hotels, and these, in turn, are built according to the worth of the property. For instance, the ultracheap Baltic and Mediterranean Avenue plots end up with tacky motels dominated by gargantuan flamingos, whereas the breathtakingly expensive Park Place and Boardwalk hotels become towering skyscrapers with gold trim. If this approach has a flaw, it's that there's no variation for each set of plots. Connecticut, Vermont, and Oriental Avenue, for example, all feature the same kitschy crown-topped brownstones when three humorously different eyesores would have been much more appealing. For added visual entertainment, you can watch your towering "corporate headquarters" rise or fall in the middle of town according to your net worth at the end of each round

At first glance, you could very easily get lost in Monopoly's streets because each move is viewed plot by plot. If you're not already familiar with the game board, in other words, it's easy to lose immediate awareness of where you stand in relation to other players with all of the graphical jumble around you. Fortunately, several nonintrusive identifying markers point the way, such as appropriately colored strips on the edges of sidewalks and banners outside of each property listing how many houses or hotels are on it. Other button options also allow you to see what lies ahead of you or to see the game's current state from above using a classic board.

Monopoly Streets's animations may drag at times and the character voices invite the tossing of heavy objects at your screen, but basic Monopoly hasn't felt so fresh in decades, and it's worth wondering what Monopoly Streets may have been like with a little more attention to detail. Sadly, it doesn't feel like a full package. With only two virtual cities in the new style in spite of a whopping seven versions of the classic board, Monopoly Streets seems to place an excessive focus on future downloadable content when it could have stunned its audiences with a packed release containing even one more city. Still, it's saved by its decent customization options, and diverse multiplayer options on the PS3 and Xbox 360. If you're looking for an engaging Monopoly game that doesn't require clearing the table and spending 15 minutes dealing the pieces, then Monopoly Streets may be the game for you. Just make sure you turn off those confounded character voices.

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